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•: November 21, 2014 •: November 28, 2014 •: November 29, 2014 •: December 6, 2014 Mode(s), Super Smash Bros. For Nintendo 3DS and Super Smash Bros. For Wii U (also known as Super Smash Bros. 4) are developed by and and published by for the. The 3DS version was released in Japan in September 2014, and in North America, Europe, and Australia the following month.
The Wii U version was released in North America, Europe, and Australia in November 2014, and in Japan the following month. Like the rest of the series, Super Smash Bros. For Nintendo 3DS and Super Smash Bros. For Wii U are non-traditional fighting games where players use different attacks to weaken their opponents and knock them out of an arena. The games are that feature characters, items, music, and stages from various Nintendo franchises, as well as from several third-party franchises.
The games began development in 2012 and were officially announced at. The gameplay was designed to be somewhere between that of the faster, more competition-oriented and the slower, more casual-friendly Brawl. New features include having up to eight players fighting at a time on the Wii U version, support for Nintendo's line of, using custom as playable fighters, post-release downloadable content including additional fighters and stages, and customizable special moves.
Some features from previous games in the series were removed, such as the story mode from. Critics applauded the fine-tuning of existing Super Smash Bros. Gameplay elements, but criticized some issues with online play. Sidekick hubspot for outlook mac. Both versions sold well, with the 3DS version selling over nine million copies worldwide by December 2017, and the Wii U version selling over five million during the same period.
A sequel, titled was released for the on December 7th, 2018. See also: Like in previous games in the series, Super Smash Bros. Is a multiplayer fighting game where players use various attacks, techniques, and items to deal damage to their opponents and knock them out of the arena.
As a character's damage percentage increases, they fly back further when attacked, and may eventually be knocked far enough out of the playing field to be. To assist players during battle, items sometimes appear on the battlefield, most of which represent the various video games represented in the series. An item called a Smash Ball allows players to use a powerful, character-specific attack known as a 'Final Smash'. Another item is an Assist Trophy, which summons various non-playable characters from a represented series onto the field to assist the summoner. Like its predecessors, Super Smash Bros. Features collectible in-game trophies based on characters or items seen in various Nintendo or third-party games.
Each stage now features an alternate Omega form, which replaces the stage's layout with a flat surface with ledges on both sides and removes all stage hazards, similar to the stage 'Final Destination', a flat, medium-sized stage with no hazards. Certain stages, collectible trophies, and game features are exclusive to each version, with the Wii U version primarily featuring elements taken from home console titles and the 3DS version taking elements primarily from handheld titles. Both games feature revisited stages from past entries in the series and new stages representing newly introduced properties or recent entries in existing ones. New to the series is the ability to customize both existing characters and custom Fighters, altering their attacks and giving them unique power-ups. These characters can be transferred between the 3DS and Wii U versions of the game, as well as certain items earned in specific modes. Additionally, players can use to train computer-controlled players and import them into a match.
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