I had a bit of trouble getting my controller (Xbox One Afterglow) to work but was able to with some troubleshooting. Download this driver: Install the driver: • Open the '360ControllerInstall_0.16.4.dmg' in your downloads. • Open the 'Install360Controller.pkg' inside the dmg. • Follow the prompts (continue and such) After installing the driver you have to restart your system! After restarting Open the configuration software: • Spotlight (Cmd+Space) System Preferences • Click Xbox 360 Controllers (should be at the bottom) • Make sure it detects your controller, that the buttons in the config picture light up when you click them, and that the sticks move when moved. Configure the controller in big picture mode: Note: Your controller may work now but might have weird buttons for selecting going back • Open your Steam Library • Click the little controller at the top right • Once in big picture mode click the GEAR (Settings) • Under Controller click Add/Test • There should be a detected controller here • Click the detected controller • On your controller press the buttons that light up on the screen (When the sticks show up without arrows that means press them in) • When finished press Y on the controller to save Load up Rocket League.
Image via orlandoinformer.com. If you're planning on taking an Xbox 360 to play LIVE at your hotel, you're not going to have a good time. Since these internet login pages don't show up on an Xbox, it's not possible to connect to the internet this way.
Try restarting Rocket League a few times through Big Picture mode and or restarting your computer if it doesn't work at this point. This is the information I was looking for, and for the sake of people Googling forever let me be explicit. I got my Xbox One S (Bluetooth) controller to connect to my 2016 MacBook Pro as a regular bluetooth controller. I wasn't able to get it working in Rocket League though, or with the driver outlined above except if it was plugged in via USB.
Java games for mac. Your Java game would work in Windows and Linux as well as the Mac OS (though may require a couple of OS-specific changes), should you wish to port it over to them later on. You could also deploy your game to Android as well, again with possibly a few tweaks, although you need to compile the.
(The documentation for the driver says it doesn't specifically support the Xbox One S bluetooth controller wirelessly because it connects natively.) The only missing step was getting it set up in Steam's big picture mode. I set mine up and uploaded the controller definition as it asked; hopefully that'll mean in the future it will automatically be available for anyone using one of these controllers. With that set up step completed in Steam, I'm able to use the Xbox One S controller wirelessly with Rocket League. I didn't even need to remap anything in Rocket League itself; it just works now as if it was plugged in.
- понедельник 01 октября