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EVE Author: Waz (original work by rbray89) SVE Author: Galileo » Hide details EVE stands for Environment Visual Enhancements. SVE stands for Stock Visual Enhancements. EVE is a mod that provides a framework for using texture packs (and also provides its own texture pack). SVE is a popular texture pack for use with EVE. These notably add city lights to Kerbin, and cloud and other atmospheric effects to bodies in the rest of the Kerbol system. Kerbin is shown below (this also incorporates Scatterer effects at the terminus, which appears slightly red).
Dependencies SVE of course requires EVE to work. In addition, it requires the following: • (see above) Installation • Follow. • (only the EnvironmentalVisualEnhancements zip folder if you’re going to use SVE, but grab the Configs zip folder too if you’re skipping SVE), extract, and drop in GameData. • and its (you can choose from high, medium, and low res textures). Unzip SVE and drop in GameData.
Unzip the textures and place the Textures folder in the StockVisualEnhancements folder in GameData. Note that the SVE installation instructions on the KSP forums instruct you to download Module Manager. I’m not convinced this is required, as such, but I don’t think it does any harm if you wish to download and install it.
After you’re done, you’ll have a directory structure something like this: Kerbal Space Program/ GameData/ EnvironmentalVisualEnhancements/ scatterer/ Squad/ StockVisualEnhancements/ SVE_Configs/ SVE_Scatterer/ Textures/. Excel 2016 for mac download. Stock Visual Terrain (SVT). SVT Author: Galileo Kopernicus Author: Thomas P. » Hide details Designed to sit alongside SVE, SVT improves the ground textures for stock celestial bodies (so if you’re using Real Solar System or Outer Planets Mod, this doesn’t apply). See before and after comparison.
One example below: It does make quite a difference to the terrain clarity. Dependencies SVT has one dependency: • Kopernicus is a framework allowing for modification of stock planets and moons and addition of new ones.
It’s used by a handful of popular mods so having this in your load-out will be useful should you decide to continue the modding journey beyond the realms of the graphical. Installation I’ve received multiple reports of SVT not working with the mentioned later. If you experience visual problems – including but not necessarily limited to a black screen with only the user interface present – after applying the Custom ReShade, totally remove the SVT folder in GameData, download it again, and move back to GameData. And, unzip, and drop the GameData contents into your own KSP GameData folder. (Kopernicus contains more than a single folder.) Your directory structure will be something like this: Kerbal Space Program/ GameData/ EnvironmentalVisualEnhancements/ Kopernicus/ ModularFlightIntegrator/ scatterer/ Squad/ StockVisualEnhacements/ SVE_Configs/ SVE_Scatterer/ Textures/. SVT/ ModuleManager.2.8.1.dll ModuleManagerLicense.md Distant Object Enhancement. Author: MOARdV (original work by Rubber Ducky) » Hide details Distant Object Enhancement does what it says on the tin; it’s a visual enhancement mod that makes objects realistically visible over large distances.
You’ll notice the following differences: • Planets and satellites will be visible in the night sky with small flare effects; in much the same way that Mars appears red in our own night sky, Duna will appear red, Eve purple, Jool green etc. • Distant vessels will be visualised up to 750 km away, making orbital rendezvous a little more enigmatic!
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