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Sorry to bother but this time my question is simpler: I would like to take my project developed on Mac OS X Tiger under a Mac PRO with Unity 2.1 and bring it under Windows with Unity 2.5.1. Can I use my entire project folder by copying it on a folder under Windows or have I to convert something before making this? To tell you the thruth I already tried to do such a thing in 2 ways: • copying the entire folder from mac to win • trying export a package of the entire project and import it on win In order to take my sources on a Windows machine, I had to change the name of some folder and others files to make a sort of compatibility between 2 different file system. There is no case where Unity Windows can't use Unity Mac files and vice versa. As long as you think that there is a problem on this, I fear you don't stand a chance to find your actual problem. Because Unity projects are OS independent (otherwise Asset server users incl me would basically be doomed) Also on Intel Mac Windows there is no difference in the way the files are stored as both systems have the same endianness for PPC mac windows you might have to create a package containing the whole project and import but thats all that would at very worst be required. Hi guys, I would like to tell something I experienced today.
I need also to say that I'm trying to migrate a project started with Unity 1.6. First of all if you want to migrate your project from Mac to Win you need to check if all your files have all the information them need in their data fork.
If the data fork of a file is 0 KB you need to make a merge of the resource fork informations in the data fork one. You can use a little bash script (check the attachment) that I did with the help of my 2 colleagues. By the way this is not enough if you need to upgrade your project from Unity 2.1 to Unity 2.5 because I experienced lots of problems. I need also to say that I'm switching also the Mac OS from Tiger to Snow Leopard. I want to say that if you copy the entire project folder from Unity 2.1 and you open it into Unity 2.5.1 no problems occurs and you can work to your project as if nothing as changed. BUT if you try to reimport all your project assets (by using the 'Reimport All' function) some problems could occur. For example: • if you used a Lightwave FBX with more than 2 UVs and matrials, Unity 2.5.1 is not able to mantain the correct visualization of the 3D object dued, I presume, to the new FBX importer engine implemented from Unityt 2.5 • if you used a terrain generated with the Unity built-in terrain generator, it gives some errors like 'Terrain Splat # is null'.
These errors seem to disappear if you reboot Unity but I'm not sure that they won't be displayed anymore • you will lost all customed fonts color • you will lost more than 1 reference set from inspector • as it might be, you will be noticed about the error you did when you use a previous Unity version without never reimport the wrong asset (such as abstract class attached to a gameobjet) • you will be warned about all again • all the compression of textures will be lost (but I'm sure you already know this) 'till now this is all I experienced. If you know something useful or if you have a suggestion, please, share it!!! Problems with fonts have nothing to do with asset server but with the user using system fonts without checking first which exist on all OS. Thats a pretty common and pretty ugly error crossplatform devs tend to do from my experience. Even by 2009, Windows and OSX have different system font, with only few 'standard ones' on both. So what you normally should do is have the ttf in your project folder so its definitely there to be packaged up and transfered.
- вторник 08 января